all plugins that come as precompiled static libraries (.a files) should now include ARM64 slice.The best way to resolve this issue is switching to passing managed delegates to the native side of plugin and calling them as callbacks when some native data or event arrives NET runtime implementation - IL2CPP, which means if plugin is using Mono runtime APIs (all the mono_* functions) then it won't link anymore. Unity iOS 64 bit support is based on our own new.like I mentioned above, iOS 64 bit support will be brought only to Unity 4.6 and 5.0 versions, so it's very important that plugins work fine with these versions.If you are plugin vendor or making native plugins on your own, here is basic checklist: if plugin vendors have troubles making them compatible with Unity iOS 64 bit scripting backend, they should contact or ping me directly via forum PM.start asking plugin vendors for 64 bit versions of their plugin updates early. If you are dependent on some 3rd party plugins:
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